﻿using System;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.ComponentModel;

namespace GameListCreator.ViewModels
{
    /// <summary>
    /// ViewModel de base
    /// </summary>

    public class ViewModel : INotifyPropertyChanged
    {
        public event PropertyChangedEventHandler PropertyChanged;

        /// <summary>
        /// Lance une notification de Changement
        /// </summary>
        /// <param name="propertyName"></param>

        protected void RaisePropertyChanged(String propertyName)
        {
            PropertyChangedEventHandler handler = PropertyChanged;

            if (null != handler)
            {
                handler(this, new PropertyChangedEventArgs(propertyName));
            }
        }
    }
}
